![]() ![]() The way to tell which image goes with which scene is that the PICT resources are numbered in the same order that scenes are defined in the game layout. Now open the Start Menu and search for Command Prompt. Its PNG output appears to be buggy, so I converted the PICTs to GIF instead, using the batch command "Convert…" from GraphicConverter's File menu. A folder containing bchunk.exe and a BIN/CUE image, ready for conversion. So, rather than using ImageMagick, I used a Macintosh application under Basilisk II, namely GraphicConverter 3.x. SheepShaver, on the other hand, emulates the. Mini vMac emulates compact Mac models (such as the Macintosh Plus, although it also supports models from the 128K to Classic.) Therefore, you’ll only get a black-and-white display and limited power. After I did so, ImageMagick could indeed process the files, but I ran into another limitation of its PICT support: it doesn't correctly implement bounding boxes, so 5 pixels were cut off the edges of each image. There are three main classic Macintosh emulators: Mini vMac, Basilisk II and SheepShaver. It turned out that I needed to prepend 512 null bytes to each image. Even forcing interpretation as a PICT (with, e.g., convert pict:1001.raw out.png) only produced the error convert.im6: improper image header `1001.raw' error/pict.c/ReadPICTImage/868. ImageMagick has some support for PICT, but it wasn't able to recognize the result. They're stored as PICTs in the resource fork of the application. The hard part of porting Beach Bum was converting the images to a usable format. ![]() The format of this text wasn't standard, but it was easy to figure out. 7.0 7.0.1 7.1.1 7.1.2 7.5.5 Accelerators Apple HD SC Setup Apple Prodos AppleTalk BasiliskII Booting DaynaFile drive image emulator File Transfer Floppy Full version google books Image File internet archive Iomega Jaz Drive Iomega Zip Drive Linux LocalTalk Macintosh 400k Floppy Macintosh 800k Floppy Macintosh Plus Macintosh System Enablers. I searched the MacBinary for "ice cram" and found the game layout in a single chunk of plain text. Getting the text of the game and the game layout (i.e., a description of which in-game actions led to which scenes) was easy. I was running Linux and could emulate System 7 on it with Basilisk II, but that was it. I didn't have the source code, and I had no access at the time (late January 2014) to a real Mac. Porting Beach Bum posed some interesting technical obstacles. ![]()
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